![]() ![]() This feature is new.īig changes in this one. Also added a way to convert the BatRunner roms to launch straight from Launchbox instead of running through the batrunner and bat files. Please don't email me to askįor a copy, as I am unable to send it to you.Now works with the ThirdParty folder. Probably find a second-hand copy on eBay. Which means downloading them without paying for it is illegal. The other games on this list are commercial, and still under copyright, You can download the game data from the official ScummVM download page Great thing and we should support Revolution for being so kind to us. Temptress have generously been released as freeware by the original Demo versions of the games listed should work too.įlight of the Amazon Queen, Beneath a Steel Sky, and Lure of the ![]() Here is a list of the compatible games in versionġ.2.1. Which games are compatible with ScummVM DS? * All games run at pretty much full speed * Suports saving games to compatible flash cards * Supports using the DS touch screen for controls * Provides a GUI to change settings and choose games * Runs many non-Lucasarts point-and-click adventures too * Runs nearly all of Lucasarts' SCUMM games up to and including Sam Machine to another, and ScummVM DS is a port of ScummVM to the Nintendo DS ScummVM is written in such a way that it can be 'ported' from one type of To take the graphics, sound, and scripts that made the game work. ScummVM needs a copy of the original game, in order Gameplay of the original games in exacting details, without any of the originalĬode that the game ran on. Lot since these games were written, and so ScummVM attempts to replicate the The ScummVM project is anĪttempt to re-engineer many classic point and click adventure games of theĨ0s and 90s to run on modern computer hardware. ScummVM DS is a part of the ScummVM project. Instructions on building libmad for nds-arm are here: I suppose it doesn't, but let me know if that's the case.ītw to really solve the issue, it could be necessary to track down the problem in the libnds library itself. I never used scummvm on a standard DS so I don't know if the touchscreen feels actually any different here. The good news is that IPC->touchXpx and IPC->touchYpx still read the stylus coordinates just fine so all I did was to comment out occurrences of IPC->touchZ1 and in one instance replace it with a conjunct read of IPC->touchXpx and IPC->touchYpx both > 0 instead. I suppose IPC->touchZ1 reads the Z axis (so to speak) of the stylus, that is it reads pressure and perpendicular touch (correct me if I'm wrong). The main issue is that IPC->touchZ1 always returns 0. The problem is in dsmain.cpp where most of the stuff happens. The touchscreen code of scummvm is not broken on the 3ds, or at least not completely. Also, I'm not a professional programmer, so take my words with a grain of salt. Here's a quick explanation of what I changed and where I think the problem lied. I didn't have a compiled version of libmad so I commented out USE_MAD = 1 as suggested, but if someone is willing to provide a compiled ARM version of the library (or provide a win32 devkitpro makefile for it) I'm more than happy to rebuild everything with MAD support. I compiled both the last stable sources 1.4.1 and the 1.2.1 version which is the binary version most commonly used by end-users (so you should download this if you want to keep your existing compatibility). Download scummVM DS 1.2.1 (all the engines no MAD support)ĭownload scummVM DS 1.4.1 (all the engines no MAD support) ![]()
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